Sunday, January 18, 2009

Mo' Real

A small group of social activists, journalists, and filmmakers has begun using Second Life to start covering the news. Leading the charge is Draxtor Despres [aka Bernhard Drax, a 38-year-old, Munich-born machinima hobbyist living in Pacific Grove, California]. Drax recently posted a report on YouTube telling how the incoming Obama Administration will use Second Life to help engage the public over health care reform. Here's that report, virtual video-style, below. [NOTE: Draxtor is the suited avatar with headphones.]



Drax, who has been experimenting with Second Life as a medium for news for nearly the past year, received international recognition in mid-December for his efforts [and recognition for Second Life as a new information medium] during the Paris celebration of the 60th anniversary of the Universal Declaration of Human Rights. There, Drax was awarded an "Every Human Has Rights" media award for his SL report, "Virtual Guantanamo," a feature story on the "virtual Gitmo" built in Second Life by filmmaker Nonny del la Pena and Peggy Weil, a professor at the University of Southern California. Their work, "Gone Gitmo," offers viewers an immersive experience about what it's like (no, really) to be a prisoner at Gitmo. See Drax's award-winning report, below:



Drax uses screen capture software to film events and gather interviews. Douglas Thomas, the director of USC's Network Culture Project, predicts an expansion this year in the use of the medium in education, journalism, and social advocacy, saying many nonprofits and social advocates also might start using Second Life as a new storytelling medium for encouraging public engagement in their causes. Says Drax: "How can we improve the real world? That's what I'm trying to focus on in Second Life." Drax will start filing reports next month from this virutal world for PBS's Frontline World. Said Drax, in accepting the award in Paris: "I'm proud I've gotten this award but it's a signal that this is viable, that this is legitimate, that this [SL] is not a game."

For more on the development of virtual worlds for social change, check out Games for Change co-founder Suzanne Seggerman and her work by clicking here to see her talk at the recent Pop!Tech 2008. Also check out Contribute Magazine's special report, The Cause Web, [September/October 2007], chiefly the story, Pixelanthropy, about the trend toward nonprofit activism in Second Life.

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Monday, November 17, 2008

So now what?

Okay, the crowd's all here. The cause-wired came out for Barack Obama. They delivered. They're still hanging around, for the most part. So now what?

Is this crowd-force sustainable? Can it be turned into a perpetual vox populi for the soon-to-be Obama administration? Or, more significantly, can any crowd amassed via the Web for any purpose be persuaded to stick around as a cohesive group for a while? It's the question of the hour as nonprofit advocacy groups (and corporate America) look to evolve their as-yet-untested social media strategies to raise new money and court more supporters, Obama-style. Obama proved it's possible to build an effective viral marketing machine and an online mega-fundraising army for a cause. Can nonprofits apply some of those same strategies to, say, saving the whales?

Yes—and no, not yet. Even Obama's people are locked in a spirited debate over how to keep everyone engaged post-election. (According to Los Angeles Times reporters Tom Hamburger and Peter Wallsten, some Democratic Party insiders are pushing to make Obama's Internet operation part of the party apparatus, while deputy campaign manager Steve Hildebrand fears that pulling it into the DNC might alienate Obama's cause-wired following: many of Obama's Net faithful have not necessarily seen themselves as party devotees, and could easily flee if they felt that someone or some group was trying to co-opt or control them, insiders say. Click here to see that LA Times piece.)

Jeff Howe, the author of the book, Crowdsourcing, is asking the same questions. In an interview earlier today, Howe says that "building a community is really, really hard; maintaining a community is much, much harder." Sustainability of any crowd-sourced group, he says, depends on the ability of the cause—in this case, Obama's social media gurus—to keep engaging group members in ways that reassure them that they're truly having an impact. One has a much better chance of being able to influence a volunteer army of supporters via social media if the cause or candidate keeps winning ongoing victories. (There's a cause-and-effect momentum in a campaign primary season that's easy to exploit.) But when it comes to governing, that input-equals-results factor that feeds the self-organized might not be so easy to demonstrate and maintain—at least not in a system where change can often take months, if not years, to accomplish.

Perhaps, then, the Web is ushering us into a new era of hyper-incrementalism, a time when it will be more important than ever in social advocacy and politics, alike, to tout—if not to really start sweating—the small stuff. "You have to give the people in a crowd-sourced group lots of stuff to do, all the time, and they have to feel like they're genuinely having an affect...or they'll dissipate and move on," Howe says. "Communities form as long as they're needed or feel like they're having an affect day-to-day." It's a crowd-management challenge, at the very least. It used to be said that all politics is local. Now it's becoming even more important, in a digital world, to make it feel that way to potential supporters.

As a hopeful campaign blogger, Christopher Hass, recently wrote on MyBarackObama.com: "The tools here are your tools now—they always have been."

The promise of social media in politics and advocacy is empowerment, for better or worse. It's all about engagement. Social media make it easier to organize a group to make change. (See the four-day-old Jointheimpact.com, a flash-reaction to California's anti-gay Proposition 8.) Now let's see if social media can help to make the often more tedious, sticky business of democracy and compromise easier, too.

(Illustration: "Expectant Crowd" by Philip Atherton for iStock.com)

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